![]() ![]() Secondly, Miyamoto, following the release of Super Mario 64, grew increasingly frustrated with Mario’s popularity as a children’s character. Firstly, Luigi stopped being an optional character for co-op, but instead became someone the player would control simultaneously with Mario. Through this process, what began as a simple Super Mario 64 sequel, began to grow. The Nintendo Entertainment Analysis and Development Division (Nintendo EAD) began work on several prototypes to see how these ideas could play out. With these, Shigeru Miyamoto began work on the last game he would ever direct. Mario 128 began with a few simple ideas that had been scrapped from Super Mario 64 : Luigi as a co-op character and a rideable Yoshi being chief among them. A game that doesn’t exist, yet one that you’ve likely already played. ![]() A game whose development characterised the next decade of Nintendo games, yet is erased from the annals of their history. A game that held so much promise, yet never came to pass. Wanting to strike while the iron is hot, work began in the back rooms of Nintendo on its successor: Mario 128. It was the darling of every critic and consumer. ![]() Nintendo is hot off the launch of the Nintendo 64 and the groundbreaking, genre-defining game: Super Mario 64. Originally published in print March 2021. ![]()
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